hi, I'm Zanreo and I like nintendo and lasers.
(she/her)
This is where I post stuff, mostly nintendo and other gaming.
enjoy!
I also make a comic called Consolers, it's about personified video game companies, and discusses recent gaming events and game history. You can read it here.
In the late 1980s I was making paintings about computer games. In January 1991 I bought an Amiga computer and made a series of fictional videogame stills using Deluxe Paint II. I photographed them straight from the screen as there was no other way to output them that I knew of apart from through a very primitive daisy wheel printer where they appeared as washed out dots.
The effect of the photographs perfectly reproduced the highly pixellated, raised needlepoint effect of the Amiga screen image. Conceptually this means of presentation was also appropriate in that it made it seem like I had gone into a videogame arcade and photographed the games there, lending authenticity to the fiction.
The first seven works on this page form a series titled, ‘Q. Would you recognise a Virtual Paradise?’
Many of these works were shown in London at the Edward Totah Gallery in March 1992 (view installation) and later that year at the Exeter Hotel in Adelaide, Australia. In 1995 the ‘Q. Would you recognise a Virtual Paradise?’ series was shown in London at the Royal Festival Hall in the exhibition It’s a Pleasure, curated by Leah Kharibian.
Recent venues: Somerset House, London, 2018 view installation ; Akron Art Museum, Ohio, USA 2019 and tour; Moderna Museet, Stockholm, Sweden, 2019/20 view installation
The original Amiga floppy disks which stored the image files are corrupt, but the photographic art works remain.
I think what strikes me the most about this collection is that Treister perfectly anticipated not only the aesthetics of the post 2010 fourth-wall-breaking indie brainfuck genre, but also its subjects and themes, fully two decades ahead of schedule.
I’M NOT THE HERO WILL YOU PLEASE UNDERSTAND I’M NOT THE HERO
Only the true hero would deny his heroism!
Seriously, though, a Legend of Zelda style game where you’re not the Chosen Hero, but just happen to resemble them enough that you’re constantly mistaken for them and keep getting pulled into cleaning up their messes could be a pretty fun time, Pythonesque tone or no.
(The true Hero is, of course, out there fighting the good fight, but you never quite
cross paths with them – you always miss them just nearly enough to be held
responsible for whatever catastrophe they’ve most recently caused
without having any opportunity to set the record straight!)
Of course, by failing to give her Up as she requested, he has, in essence, let her down, thereby creating what scientists have dubbed the Astley Paradox